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- on exitFrame
- set the visible of sprite 7 to 0
- set the visible of sprite 8 to 0
- set the visible of sprite 9 to 0
- if rollOver(3) then
- set the visible of sprite 7 to 1
- updateStage()
- exit
- else
- if rollOver(4) then
- set the visible of sprite 8 to 1
- updateStage()
- exit
- else
- if rollOver(5) then
- set the visible of sprite 9 to 1
- updateStage()
- exit
- end if
- end if
- end if
- end
-